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[PLUGIN] BuyIt v1.1 (13/05/2112)

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[PLUGIN] BuyIt v1.1 (13/05/2112) Empty [PLUGIN] BuyIt v1.1 (13/05/2112)

Post  Little Todd Sat May 12, 2012 5:32 am

This plugin buys items for coins.

It is based on the Charles mystery Crate method. I just made it in to a nice user friendly plugin.

WARNING: This plugin will use your coins to buy the items selected!

Almost all item in the xml file with a coin cost are listed.
If you don't see the item your looking for, it probably does not have a coin cost in the xml file.

v1.0
-Initial release

v.1.1
-Added coin functions. (Get Coins is listed in Options drop down menu) * Thanks to tHc for the code he provided.
-plugin will automatically get coins to buy items if you don't have enough.
-added several checks to prevent coins from exceeding the 2 billion max.

Thanks to everyone for providing me with the necessary information in order to make this plugin possible.

Feel free to post any suggestions or comments.

Code:
http://www.mediafire.com/download.php?vxab7bey3gbt5ip

Enjoy,
Little Todd

KNOWN ITEMS THAT YOU CAN NOT BUY WITH THIS PLUGIN
  • French Chateau


Last edited by Little Todd on Tue May 15, 2012 7:18 pm; edited 3 times in total

Little Todd

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[PLUGIN] BuyIt v1.1 (13/05/2112) Empty Re: [PLUGIN] BuyIt v1.1 (13/05/2112)

Post  AQIROCK Sat May 12, 2012 5:35 am

hmm peti now buyit and the same method lol nice Very Happy but this one really nice because including the list of item. nice work Todd albino Cool! its work with most items xD
AQIROCK
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[PLUGIN] BuyIt v1.1 (13/05/2112) Empty Re: [PLUGIN] BuyIt v1.1 (13/05/2112)

Post  Little Todd Sat May 12, 2012 6:04 am

AQIROCK wrote:One question, is all item listed can be buy including harmony heights?

harmony heights is listed under the Residence section, sub menu neighborhood, for 10,000 coins.

You can click the Residence button to see all Residence related items, or select neighborhood on the drop down menu.

Almost all items are listed. I excluded things like crops, factory contracts, plane contract, ect, and a few other non-item non-placeable things.

Hope this helps.



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[PLUGIN] BuyIt v1.1 (13/05/2112) Empty Re: [PLUGIN] BuyIt v1.1 (13/05/2112)

Post  AQIROCK Sat May 12, 2012 6:09 am

yep I'm already try lol and sorry edit my comments after you answer didnt realize it, this is great because harmony heights level 3 cant buy with charles. Btw why not you adding generate coins also so its easy no need to use peti anymore to make coins xD
AQIROCK
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[PLUGIN] BuyIt v1.1 (13/05/2112) Empty Re: [PLUGIN] BuyIt v1.1 (13/05/2112)

Post  nipunb Sat May 12, 2012 6:11 am

yeah, it would be good, if the coins function is also added......

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[PLUGIN] BuyIt v1.1 (13/05/2112) Empty Re: [PLUGIN] BuyIt v1.1 (13/05/2112)

Post  Little Todd Sat May 12, 2012 6:21 am

AQIROCK wrote:yep I'm already try lol and sorry edit my comments after you answer didnt realize it, this is great because harmony heights level 3 cant buy with charles. Btw why not you adding generate coins also so its easy no need to use peti anymore to make coins xD

You can't get Harmony Heights level 3 with Charles??? Really?

This plugin does exactly what you would do with charles. If it don't work with charles, then it probably would not work with this plugin.

I have not tested every single item.. There is way too many.

Although I did go ahead to buy a Harmony Heights level 3, and I got it and placed it in my city.


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[PLUGIN] BuyIt v1.1 (13/05/2112) Empty Re: [PLUGIN] BuyIt v1.1 (13/05/2112)

Post  AQIROCK Sat May 12, 2012 6:26 am

Little Todd wrote:

You can't get Harmony Heights level 3 with Charles??? Really?

This plugin does exactly what you would do with charles. If it don't work with charles, then it probably would not work with this plugin.

I have not tested every single item.. There is way too many.

Although I did go ahead to buy a Harmony Heights level 3, and I got it and placed it in my city.


Yes dear Todd I'm also try and its work thats why i wonder how you make it because with charles its not work anymore but this plugin are based on charles method hmmm. But please add make coins function also so I dont need to use my edited peti anymore lol it would be nice if they come in one plugin just afraid if both plugin conflict
AQIROCK
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[PLUGIN] BuyIt v1.1 (13/05/2112) Empty Re: [PLUGIN] BuyIt v1.1 (13/05/2112)

Post  Little Todd Sat May 12, 2012 6:31 am

AQIROCK wrote:
But please add make coins function also so I dont need to use my edited peti anymore lol it would be nice if they come in one plugin just afraid if both plugin conflict

It should not conflict with any other plugin. I wrote this plugin from scratch.

Let me take a look at how the coins part work, and how hard it would be to add.

I will let you know.

Little Todd

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[PLUGIN] BuyIt v1.1 (13/05/2112) Empty Re: [PLUGIN] BuyIt v1.1 (13/05/2112)

Post  AQIROCK Sat May 12, 2012 6:33 am

Little Todd wrote:

It should not conflict with any other plugin. I wrote this plugin from scratch.

Let me take a look at how the coins part work, and how hard it would be to add.

I will let you know.

Yeah cool! will waiting for a good news xD Embarassed
AQIROCK
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[PLUGIN] BuyIt v1.1 (13/05/2112) Empty Re: [PLUGIN] BuyIt v1.1 (13/05/2112)

Post  AQIROCK Sat May 12, 2012 9:17 am

some friends using this plugin for testing and buy many items in once and they got OOS error hmm I didnt test with many items as I'm not really need it

[BuyIt] Action done.
([28]Sequence OOS) [28] Sequence OOS
[BuyIt] Trying to Buy 1 theme_park_level3
([28]Sequence OOS) [28] Sequence OOS
[BuyIt] Trying to Buy 10 skyscraper_japanese_6
([28]Sequence OOS) [28] Sequence OOS
[BuyIt] Trying to Buy 10 skyscraper_dubai_6
([]) You got 10 res_ecoskyscraper
[BuyIt] Trying to Buy 10 res_ecoskyscraper
[BuyIt] Action started...
AQIROCK
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[PLUGIN] BuyIt v1.1 (13/05/2112) Empty Re: [PLUGIN] BuyIt v1.1 (13/05/2112)

Post  anhoc Sat May 12, 2012 9:41 am

AQIROCK wrote:some friends using this plugin for testing and buy many items in once and they got OOS error hmm I didnt test with many items as I'm not really need it

[BuyIt] Action done.
([28]Sequence OOS) [28] Sequence OOS
[BuyIt] Trying to Buy 1 theme_park_level3
([28]Sequence OOS) [28] Sequence OOS
[BuyIt] Trying to Buy 10 skyscraper_japanese_6
([28]Sequence OOS) [28] Sequence OOS
[BuyIt] Trying to Buy 10 skyscraper_dubai_6
([]) You got 10 res_ecoskyscraper
[BuyIt] Trying to Buy 10 res_ecoskyscraper
[BuyIt] Action started...

Like it was said!
"WARNING: This plugin will use your coins to buy the items selected!"

exemple ::::::
10 skyscraper_japanese_6 ==> 10 * 15 000 000
10 res_ecoskyscraper ==> 10 * 10 000 000
.....

that's a lot of money for these item.....
it's only work, if you have the amout for all each item
if you have 10 * 15 000 000 golds, you can buy 10 skyscraper_japanese_6,
after that, if you still have 10 * 10 000 000 golds, you can buy 10 res_ecoskyscraper

...
So, you need a LOT of coins Smile
anhoc
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[PLUGIN] BuyIt v1.1 (13/05/2112) Empty Re: [PLUGIN] BuyIt v1.1 (13/05/2112)

Post  AQIROCK Sat May 12, 2012 9:47 am

this is not me who buy but one of my group member and yes maybe this person coins are not enough xD
AQIROCK
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[PLUGIN] BuyIt v1.1 (13/05/2112) Empty Re: [PLUGIN] BuyIt v1.1 (13/05/2112)

Post  anhoc Sat May 12, 2012 9:53 am

AQIROCK wrote:this is not me who buy but one of my group member and yes maybe this person coins are not enough xD
You are right!
For a good use of this plug, coins amount it's important!
anhoc
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[PLUGIN] BuyIt v1.1 (13/05/2112) Empty Re: [PLUGIN] BuyIt v1.1 (13/05/2112)

Post  AQIROCK Sat May 12, 2012 10:00 am

yep Smile thats why I request to add make coins function also for this plugin so it can make coins also after using it xD so I dont need anymore to use my mysterybox to make coins lol
AQIROCK
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[PLUGIN] BuyIt v1.1 (13/05/2112) Empty Re: [PLUGIN] BuyIt v1.1 (13/05/2112)

Post  anhoc Sat May 12, 2012 10:12 am

AQIROCK wrote:yep Smile thats why I request to add make coins function also for this plugin so it can make coins also after using it xD so I dont need anymore to use my mysterybox to make coins lol

An improvement could be:
-coins function
-buy function with an auto-make coins when needed


anhoc
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[PLUGIN] BuyIt v1.1 (13/05/2112) Empty Re: [PLUGIN] BuyIt v1.1 (13/05/2112)

Post  AQIROCK Sat May 12, 2012 10:21 am

Yeah that would be great bounce
AQIROCK
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[PLUGIN] BuyIt v1.1 (13/05/2112) Empty Re: [PLUGIN] BuyIt v1.1 (13/05/2112)

Post  tHc Sat May 12, 2012 10:23 am

Coins would be easy as to implement, you dont need to enter a neighbours id, it can just be hardcoded, i have been using a coins plug for ages and works fine, that way just needs checkbox, heres the amf i use, similar to Peti's just complete and using a hardcoded id

Code:
function PlaceOrder($bot, $obj)
{
    unset($bot->error_msg);
    list($usec, $sec) = explode(" ", microtime());
    $stamp = (string) $sec . substr((string) $usec, 2, 3);
    $amf = new AMFObject("");
    $amf->_bodys[0] = new MessageBody();
    $amf->_bodys[0]->_value[0] = $bot->GetAmfHeader();
    $amf->_bodys[0]->targetURI = 'BaseService.dispatchBatch';
    $amf->_bodys[0]->responseURI = '';
    $amf->_bodys[0]->_value[2] = 0;
    $amf->_bodys[0]->_value[1][0]['transaction']['canPerfom'] = true;
    $amf->_bodys[0]->_value[1][0]['stamp'] = $stamp;
    $amf->_bodys[0]->_value[1][0]['sequence'] = $bot->GetSequense();
   $amf->_bodys[0]->_value[1][0]['functionName'] = "LotOrderService.placeOrder";
   $amf->_bodys[0]->_value[1][0]['params'][0]['constructionCount'] = 0;
   $amf->_bodys[0]->_value[1][0]['params'][0]['offsetY'] = null;
   $amf->_bodys[0]->_value[1][0]['params'][0]['senderID'] = $CurrentUserId;
   $amf->_bodys[0]->_value[1][0]['params'][0]['lotId'] = -1;
   $amf->_bodys[0]->_value[1][0]['params'][0]['recipientID'] = 20125249639;
   $amf->_bodys[0]->_value[1][0]['params'][0]['orderResourceName'] = 'Test';
   $amf->_bodys[0]->_value[1][0]['params'][0]['resourceType'] = bus_bakery;
   $amf->_bodys[0]->_value[1][0]['params'][0]['offsetX'] = null;
    
   $serializer = new AMFSerializer();
   $result = $serializer->serialize($amf);
      $x = $bot->SendRequest($result);
   }
}

function CancelOrder($bot, $obj)
{
    unset($bot->error_msg);
    list($usec, $sec) = explode(" ", microtime());
    $stamp = (string) $sec . substr((string) $usec, 2, 3);
    $amf = new AMFObject("");
    $amf->_bodys[0] = new MessageBody();
    $amf->_bodys[0]->_value[0] = $bot->GetAmfHeader();
    $amf->_bodys[0]->targetURI = 'BaseService.dispatchBatch';
    $amf->_bodys[0]->responseURI = '';
    $amf->_bodys[0]->_value[2] = 0;
    $amf->_bodys[0]->_value[1][0]['transaction']['canPerfom'] = true;
    $amf->_bodys[0]->_value[1][0]['stamp'] = $stamp;
    $amf->_bodys[0]->_value[1][0]['sequence'] = $bot->GetSequense();
   $amf->_bodys[0]->_value[1][0]['functionName'] = "LotOrderService.cancelOrder";
   $amf->_bodys[0]->_value[1][0]['params'][0]['constructionCount'] = 0;
   $amf->_bodys[0]->_value[1][0]['params'][0]['offsetY'] = null;
   $amf->_bodys[0]->_value[1][0]['params'][0]['senderID'] = $CurrentUserId;
   $amf->_bodys[0]->_value[1][0]['params'][0]['lotId'] = -1;
   $amf->_bodys[0]->_value[1][0]['params'][0]['recipientID'] = 20125249639;
   $amf->_bodys[0]->_value[1][0]['params'][0]['orderResourceName'] = 'Test';
   $amf->_bodys[0]->_value[1][0]['params'][0]['resourceType'] = res_cultural_house_4;
   $amf->_bodys[0]->_value[1][0]['params'][0]['offsetX'] = null;
   $serializer = new AMFSerializer();
   $result = $serializer->serialize($amf);
      $x = $bot->SendRequest($result);
   }
}

They are identical bar the function name and resource type, but works well and doesnt need any params by user, but adding to get coins as needed is a bit pointless, just get yourself a heap when needed, i have had coins sitting close to 2 billion for close on a year, if you dont feel comfortable with that just goto 1 billion Smile
Also maybe a addition so it doesnt list the placable=false items as these just become stuck in inventory until sold (I only looked in businesses but saw the mcsonalds businesses, so there is probably more)

tHc

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[PLUGIN] BuyIt v1.1 (13/05/2112) Empty Re: [PLUGIN] BuyIt v1.1 (13/05/2112)

Post  Little Todd Sat May 12, 2012 5:37 pm

AQIROCK wrote:some friends using this plugin for testing and buy many items in once and they got OOS error hmm I didnt test with many items as I'm not really need it

[BuyIt] Action done.
([28]Sequence OOS) [28] Sequence OOS
[BuyIt] Trying to Buy 1 theme_park_level3
([28]Sequence OOS) [28] Sequence OOS
[BuyIt] Trying to Buy 10 skyscraper_japanese_6
([28]Sequence OOS) [28] Sequence OOS
[BuyIt] Trying to Buy 10 skyscraper_dubai_6
([]) You got 10 res_ecoskyscraper
[BuyIt] Trying to Buy 10 res_ecoskyscraper
[BuyIt] Action started...
[PLUGIN] BuyIt v1.1 (13/05/2112) Buylog1

I successfully got those 3 items. I'm guessing they did not have the coins to buy that quantity of items.

Little Todd

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[PLUGIN] BuyIt v1.1 (13/05/2112) Empty Re: [PLUGIN] BuyIt v1.1 (13/05/2112)

Post  Little Todd Sat May 12, 2012 5:50 pm

anhoc wrote:
An improvement could be:
-coins function
-buy function with an auto-make coins when needed

Thanks for the ideas.

Coins function can easily be added. (Thanks to all who provided the parts of the code needed.)

I am looking into adding the following options:
An option to just 'Get coins'. Enter number of cycles and bot gets coins.
An option to 'Get coins if needed to cover the cost of the items selected'
An option to 'Get coins to cover cost of items selected, regardless of starting coin amount'

I am going to add a check to make sure you have the coins before it tries to buy each item, so adding the above options should be easy to do.

Let me know any ideas you all have.

Thanks,
Little Todd.



Little Todd

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[PLUGIN] BuyIt v1.1 (13/05/2112) Empty Re: [PLUGIN] BuyIt v1.1 (13/05/2112)

Post  Little Todd Sat May 12, 2012 5:57 pm

tHc wrote:Coins would be easy as to implement, you dont need to enter a neighbours id, it can just be hardcoded, i have been using a coins plug for ages and works fine, that way just needs checkbox, heres the amf i use, similar to Peti's just complete and using a hardcoded id

Code:
function PlaceOrder($bot, $obj)
{
    unset($bot->error_msg);
    list($usec, $sec) = explode(" ", microtime());
    $stamp = (string) $sec . substr((string) $usec, 2, 3);
    $amf = new AMFObject("");
    $amf->_bodys[0] = new MessageBody();
    $amf->_bodys[0]->_value[0] = $bot->GetAmfHeader();
    $amf->_bodys[0]->targetURI = 'BaseService.dispatchBatch';
    $amf->_bodys[0]->responseURI = '';
    $amf->_bodys[0]->_value[2] = 0;
    $amf->_bodys[0]->_value[1][0]['transaction']['canPerfom'] = true;
    $amf->_bodys[0]->_value[1][0]['stamp'] = $stamp;
    $amf->_bodys[0]->_value[1][0]['sequence'] = $bot->GetSequense();
   $amf->_bodys[0]->_value[1][0]['functionName'] = "LotOrderService.placeOrder";
   $amf->_bodys[0]->_value[1][0]['params'][0]['constructionCount'] = 0;
   $amf->_bodys[0]->_value[1][0]['params'][0]['offsetY'] = null;
   $amf->_bodys[0]->_value[1][0]['params'][0]['senderID'] = $CurrentUserId;
   $amf->_bodys[0]->_value[1][0]['params'][0]['lotId'] = -1;
   $amf->_bodys[0]->_value[1][0]['params'][0]['recipientID'] = 20125249639;
   $amf->_bodys[0]->_value[1][0]['params'][0]['orderResourceName'] = 'Test';
   $amf->_bodys[0]->_value[1][0]['params'][0]['resourceType'] = bus_bakery;
   $amf->_bodys[0]->_value[1][0]['params'][0]['offsetX'] = null;
    
   $serializer = new AMFSerializer();
   $result = $serializer->serialize($amf);
      $x = $bot->SendRequest($result);
   }
}

function CancelOrder($bot, $obj)
{
    unset($bot->error_msg);
    list($usec, $sec) = explode(" ", microtime());
    $stamp = (string) $sec . substr((string) $usec, 2, 3);
    $amf = new AMFObject("");
    $amf->_bodys[0] = new MessageBody();
    $amf->_bodys[0]->_value[0] = $bot->GetAmfHeader();
    $amf->_bodys[0]->targetURI = 'BaseService.dispatchBatch';
    $amf->_bodys[0]->responseURI = '';
    $amf->_bodys[0]->_value[2] = 0;
    $amf->_bodys[0]->_value[1][0]['transaction']['canPerfom'] = true;
    $amf->_bodys[0]->_value[1][0]['stamp'] = $stamp;
    $amf->_bodys[0]->_value[1][0]['sequence'] = $bot->GetSequense();
   $amf->_bodys[0]->_value[1][0]['functionName'] = "LotOrderService.cancelOrder";
   $amf->_bodys[0]->_value[1][0]['params'][0]['constructionCount'] = 0;
   $amf->_bodys[0]->_value[1][0]['params'][0]['offsetY'] = null;
   $amf->_bodys[0]->_value[1][0]['params'][0]['senderID'] = $CurrentUserId;
   $amf->_bodys[0]->_value[1][0]['params'][0]['lotId'] = -1;
   $amf->_bodys[0]->_value[1][0]['params'][0]['recipientID'] = 20125249639;
   $amf->_bodys[0]->_value[1][0]['params'][0]['orderResourceName'] = 'Test';
   $amf->_bodys[0]->_value[1][0]['params'][0]['resourceType'] = res_cultural_house_4;
   $amf->_bodys[0]->_value[1][0]['params'][0]['offsetX'] = null;
   $serializer = new AMFSerializer();
   $result = $serializer->serialize($amf);
      $x = $bot->SendRequest($result);
   }
}

They are identical bar the function name and resource type, but works well and doesnt need any params by user, but adding to get coins as needed is a bit pointless, just get yourself a heap when needed, i have had coins sitting close to 2 billion for close on a year, if you dont feel comfortable with that just goto 1 billion Smile
Also maybe a addition so it doesnt list the placable=false items as these just become stuck in inventory until sold (I only looked in businesses but saw the mcsonalds businesses, so there is probably more)

Thanks tHc,

Your information and parts of code are very useful in making the plugin better for everyone.

I thought of filtering the items using the 'placeable' option, but ran into problems with items that 'derivesFrom' other items. Sometimes only the item it derives from has the needed info.

I will look into it further.

Thanks everyone for your comments and suggestions,
Little Todd

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[PLUGIN] BuyIt v1.1 (13/05/2112) Empty Re: [PLUGIN] BuyIt v1.1 (13/05/2112)

Post  Jazzoo Sat May 12, 2012 7:40 pm

Hej Little Todd,

thank you for this Plugin. Works cool and very easy to handle.

Jazzoo Very Happy
Jazzoo
Jazzoo

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[PLUGIN] BuyIt v1.1 (13/05/2112) Empty Re: [PLUGIN] BuyIt v1.1 (13/05/2112)

Post  rlff38 Sat May 12, 2012 10:55 pm

Works fine, thx !

[PLUGIN] BuyIt v1.1 (13/05/2112) Buyit

rlff38

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Post  starpuzzles Sun May 13, 2012 1:33 am

Thank you. Working fine. Very Happy

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Post  Little Todd Sun May 13, 2012 2:17 am

Updated.

See first post.

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Post  AQIROCK Sun May 13, 2012 3:06 am

Little Todd wrote:Updated.

See first post.

yayyy~!!!! ty hun for coins added!!! weeeee
AQIROCK
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