[PLUGIN] Buildings2 v2.5.1 (29/07/2112)
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wyzco
reni01
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Chris67
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bobitos
demian.kinley
Blondero
rlff38
AQIROCK
nipunb
Little Todd
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[PLUGIN] Buildings2 v2.5.1 (29/07/2112)
This Plugin performs actions on Buildings in Both Worlds, Main and Downtown.
v2.0
Contains the same botclass as 'CV Im-Export 1.1'.
Requires latest full release.
CVBot - DEVIL 1.10 [Update 2.0] (11/07/2012)
Little Todd
v2.0
- Initial release
- Combined Main World and Downtown in to one Plugin.
- Added what's inside Malls, Municipal Centers and Neighborhoods.
- Fixed "Fatal error: Cannot use string offset as an array" bug.
- Item names in Neighborhoods/Municipal Centers are green if collectible, red if not.
- Tool tip on Neighborhood items shows current pop and max pop and added FULL indicator.
- Rewrote mall code to handle upgradable businesses better.
- After the change on the gameSettings by Z, plugin shows accurate information for pop and max pop.
- Added Zoning Permit Center
- Added Equality Estates Neighborhood
- Added Famous Mall
- Added 'ID' to Theme Park output.
- Plugin will now recognize multiple Theme Parks.
- Corrected itemName of level one Theme Park.
- Added goods required to Red Carpet Gala.
- Changed the checkbox to an input box on Hotels, Malls, Theme Park, and Red Carpet Gala. This allows user to enter the number of times the object will be processed. Set to zero to not process.
- Corrected goods required on Hotels, Malls and Theme Park.
- Fixed issue with supplying with goods not saving and resetting back to supply with premium goods when page refreshes.
- Added appraisal stats to malls and items in malls.
- Added Premium Business Mall.
- Added Solar Power Plant.
- Added appraisal stats to business output, if the business has appraisal.
- Fixed appraisal stats on businees that don't have the ability to gain increases.
- Added Equality Plaza.
- Fixed problem with images on upgradable buildings that use the 'derivesFrom' image.
- Fixed typo in log output.
- Converted to use new botclass functions.
- Corrected population calculations because of Z* change.
- Fixed image issue on items that use the derivesFrom.
- Converted all xmlsOb function calls to xmlItems function calls, in both class and hooks.
- Removed Bridge from Business Loop. Bridge now has it's own section with 2 optoins. Collect selected number of times, or collect until a specific population is reached.
- Fixed issue with businesses being supplied with the wrong type of goods.
- Fixed issue with businesses not being visited enough times, before being collected from.
- Changed the way settings are saved to be more efficient.
- Change output of Corporatons (Show Biz) from selection box to a list.
- Added new section (Resources). This section includes Santa's Sliegh, Zoning Permits Center, Crew Center, and Premium Casino.
- Converted all item names to friendly names.
- Added single setting for Streak Bonus, listed in the options section.
- Added Crew Center.
- Added Launch Pad.
- Added Ceremony Hall.
- Ceremony Hall and Red Carpet Gala will show only if level 4. These items must be level 4 to supply and collect.
- Added new option to bridge. Increase population by a specific amount.
- Removed Launch Pad. This feature is included in 'CV Im-Export v1.1' Plugin.
- Added unhide/hide arrows to a few sections.
Contains the same botclass as 'CV Im-Export 1.1'.
Requires latest full release.
CVBot - DEVIL 1.10 [Update 2.0] (11/07/2012)
- Code:
http://www.mediafire.com/download.php?112j5cehiz4b46z
Little Todd
Last edited by Little Todd on Sun Jul 29, 2012 11:40 am; edited 11 times in total
Little Todd- Posts : 409
Points : 425
Join date : 2012-02-23
Re: [PLUGIN] Buildings2 v2.5.1 (29/07/2112)
yay!!! just the features that I wanted....
thanks....
thanks....
nipunb- Posts : 362
Points : 374
Join date : 2011-10-08
Re: [PLUGIN] Buildings2 v2.5.1 (29/07/2112)
Todd is loop for hotel, mall etc included? cause I cant see different from the old one I have version 1.9 and have replace all that you have provided in this plugin but I saw no different here the pic [You must be registered and logged in to see this link.] this on my dummy
AQIROCK- Posts : 426
Points : 448
Join date : 2011-12-11
Age : 41
Re: [PLUGIN] Buildings2 v2.5.1 (29/07/2112)
@AQIROCK
Change the 0 number to 10 to collect item x10
Change the 0 number to 10 to collect item x10
rlff38- Posts : 120
Points : 126
Join date : 2011-12-27
Location : France
Re: [PLUGIN] Buildings2 v2.5.1 (29/07/2112)
obviously there's loop included for all of them, in your picture also it can be clearly seen, the box that has 0 on it, change it to any number of times that you want to collect from hotel.....AQIROCK wrote:Todd is loop for hotel, mall etc included? cause I cant see different from the old one I have version 1.9 and have replace all that you have provided in this plugin but I saw no different here the pic [You must be registered and logged in to see this link.] this on my dummy
nipunb- Posts : 362
Points : 374
Join date : 2011-10-08
Re: [PLUGIN] Buildings2 v2.5.1 (29/07/2112)
nice work. thx Todd
Blondero- Posts : 49
Points : 52
Join date : 2011-09-21
Re: [PLUGIN] Buildings2 v2.5.1 (29/07/2112)
lol damn didnt realize its beside the hotel name sorry Todd I tought its like the old function with box thats why I didn't realize it
AQIROCK- Posts : 426
Points : 448
Join date : 2011-12-11
Age : 41
Re: [PLUGIN] Buildings2 v2.5.1 (29/07/2112)
Post removed
Last edited by demian.kinley on Fri Jun 29, 2012 10:15 am; edited 2 times in total
demian.kinley- Posts : 323
Points : 351
Join date : 2012-02-20
Re: [PLUGIN] Buildings2 v2.5.1 (29/07/2112)
Post Removed
Last edited by Little Todd on Thu Jun 28, 2012 6:49 pm; edited 1 time in total
Little Todd- Posts : 409
Points : 425
Join date : 2012-02-23
Re: [PLUGIN] Buildings2 v2.5.1 (29/07/2112)
Post removed
Last edited by demian.kinley on Fri Jun 29, 2012 10:16 am; edited 1 time in total
demian.kinley- Posts : 323
Points : 351
Join date : 2012-02-20
Re: [PLUGIN] Buildings2 v2.5.1 (29/07/2112)
Post Removed
Last edited by Little Todd on Thu Jun 28, 2012 6:49 pm; edited 1 time in total
Little Todd- Posts : 409
Points : 425
Join date : 2012-02-23
Re: [PLUGIN] Buildings2 v2.5.1 (29/07/2112)
Post removed
Last edited by demian.kinley on Fri Jun 29, 2012 10:16 am; edited 2 times in total
demian.kinley- Posts : 323
Points : 351
Join date : 2012-02-20
Re: [PLUGIN] Buildings2 v2.5.1 (29/07/2112)
Post Removed
Last edited by Little Todd on Thu Jun 28, 2012 6:50 pm; edited 1 time in total
Little Todd- Posts : 409
Points : 425
Join date : 2012-02-23
Re: [PLUGIN] Buildings2 v2.5.1 (29/07/2112)
Post removed
Last edited by demian.kinley on Fri Jun 29, 2012 10:16 am; edited 1 time in total
demian.kinley- Posts : 323
Points : 351
Join date : 2012-02-20
Re: [PLUGIN] Buildings2 v2.5.1 (29/07/2112)
Hello, I just noticed something, in shops, when you check "supply with goods" and it refreshes the page, it is always checked on "supply with premium goods", I uninstalled all of my computer and robot presented again with the last installation, and I still have this same problem.
google translation
google translation
bobitos- Posts : 39
Points : 51
Join date : 2011-09-29
Re: [PLUGIN] Buildings2 v2.5.1 (29/07/2112)
bobitos wrote:Hello, I just noticed something, in shops, when you check "supply with goods" and it refreshes the page, it is always checked on "supply with premium goods", I uninstalled all of my computer and robot presented again with the last installation, and I still have this same problem.
google translation
It is working for me just fine.
Are you pressing the save settings button, at the bottom of the page?
Little Todd- Posts : 409
Points : 425
Join date : 2012-02-23
Re: [PLUGIN] Buildings2 v2.5.1 (29/07/2112)
Little Todd wrote:bobitos wrote:Hello, I just noticed something, in shops, when you check "supply with goods" and it refreshes the page, it is always checked on "supply with premium goods", I uninstalled all of my computer and robot presented again with the last installation, and I still have this same problem.
google translation
It is working for me just fine.
Are you pressing the save settings button, at the bottom of the page?
Yes I did it several times and even rescuing the bottom, I then refreshes the page and it will return on the premium.
I removed everything from my pc and returned again but it does not work! it's weird though.
I just do it again, but it does not save this parameter, it keeps all the other changes except the "supply goods".
google translation
bobitos- Posts : 39
Points : 51
Join date : 2011-09-29
Re: [PLUGIN] Buildings2 v2.5.1 (29/07/2112)
I don`t understand for what reason you are refreshing the page after saving your settings. It always goes back to original state after a refresh....and this is supply with premium goods.
Elliken- Posts : 258
Points : 268
Join date : 2012-04-10
Location : Germany
Re: [PLUGIN] Buildings2 v2.5.1 (29/07/2112)
Issue Fixed.bobitos wrote:Hello, I just noticed something, in shops, when you check "supply with goods" and it refreshes the page, it is always checked on "supply with premium goods", I uninstalled all of my computer and robot presented again with the last installation, and I still have this same problem.
google translation
Plugin Updated.
See first post.
Little Todd- Posts : 409
Points : 425
Join date : 2012-02-23
Re: [PLUGIN] Buildings2 v2.5.1 (29/07/2112)
Little Todd wrote:Issue Fixed.bobitos wrote:Hello, I just noticed something, in shops, when you check "supply with goods" and it refreshes the page, it is always checked on "supply with premium goods", I uninstalled all of my computer and robot presented again with the last installation, and I still have this same problem.
google translation
Plugin Updated.
See first post.
Parfait Merci Beaucoup Little Todd
bobitos- Posts : 39
Points : 51
Join date : 2011-09-29
Re: [PLUGIN] Buildings2 v2.5.1 (29/07/2112)
hi, little todd,
please take a look about this issue... we have this im more accounts since V2.3
[15:47:15]([28]The business has an invalid visit count. Expected 10, Got 0) Harvesting: [bus_bakery] x=-11 y=19
[15:47:15][BUILDINGS-Business] Action started...
[15:47:15]=====================================
[15:47:15][BUILDINGS-Business] Visiting business buildings done.
[15:47:14][BUILDINGS-Business] Visiting business buildings (before supply)
[15:47:14]=====================================
[15:47:14][BUILDINGS-Business] LOOP #2 starting...
any suggestions ?
please take a look about this issue... we have this im more accounts since V2.3
[15:47:15]([28]The business has an invalid visit count. Expected 10, Got 0) Harvesting: [bus_bakery] x=-11 y=19
[15:47:15][BUILDINGS-Business] Action started...
[15:47:15]=====================================
[15:47:15][BUILDINGS-Business] Visiting business buildings done.
[15:47:14][BUILDINGS-Business] Visiting business buildings (before supply)
[15:47:14]=====================================
[15:47:14][BUILDINGS-Business] LOOP #2 starting...
any suggestions ?
demian.kinley- Posts : 323
Points : 351
Join date : 2012-02-20
Re: [PLUGIN] Buildings2 v2.5.1 (29/07/2112)
demian.kinley wrote:hi, little todd,
please take a look about this issue... we have this im more accounts since V2.3
[15:47:15]([28]The business has an invalid visit count. Expected 10, Got 0) Harvesting: [bus_bakery] x=-11 y=19
[15:47:15][BUILDINGS-Business] Action started...
[15:47:15]=====================================
[15:47:15][BUILDINGS-Business] Visiting business buildings done.
[15:47:14][BUILDINGS-Business] Visiting business buildings (before supply)
[15:47:14]=====================================
[15:47:14][BUILDINGS-Business] LOOP #2 starting...
any suggestions ?
Can I see what happen in the first loop?
Little Todd- Posts : 409
Points : 425
Join date : 2012-02-23
Re: [PLUGIN] Buildings2 v2.5.1 (29/07/2112)
Can I see what happen in the first loop?
- Code:
[17:20:37]Loading Downtown World
[17:20:29]Loading configuration...
[17:20:29]([28]The business has an invalid visit count. Expected 80, Got 0) Harvesting: [pbus_premiumpurse] x=64 y=-16
[17:20:29][BUILDINGS-PremiumBus] Action started...
[17:20:29]=====================================
[17:20:29][BUILDINGS-PremiumBus] Visiting business buildings done.
[17:20:28][PremiumBus] Visiting selected business buildings (before supply)
[17:20:28]=====================================
[17:20:28][BUILDINGS-PremiumBus] LOOP #2 starting...
[17:20:28]=====================================
[17:20:28][BUILDINGS-PremiumBus] Supplying done.
[17:20:28](success) Supplying: [pbus_premiumpurse] x=64 y=-16
[17:20:27][BUILDINGS-PremiumBus] Supplying selected Business buildings (with premium goods)...
[17:20:27]=====================================
[17:20:27][BUILDINGS-PremiumBus] Action done.
[17:20:27]BONUS: streakBonus3: 16499 coins
[17:20:27]DOOBERS: (coin x 712)(xp x 1)(energy x 1)(appraisal x 3)
[17:20:27](success) Harvesting: [pbus_premiumpurse] x=64 y=-16
[17:20:26][BUILDINGS-PremiumBus] Action started...
[17:20:26]=====================================
[17:20:26][BUILDINGS-PremiumBus] Visiting business buildings done.
[17:20:26][PremiumBus] Visiting selected business buildings (before supply)
[17:20:26]=====================================
[17:20:26][BUILDINGS-PremiumBus] LOOP #1 starting...
[17:20:26]=====================================
first loop is ok, stop by second...
demian.kinley- Posts : 323
Points : 351
Join date : 2012-02-20
Re: [PLUGIN] Buildings2 v2.5.1 (29/07/2112)
Does it work with any businesses?
or does it always stop on the second loop?
or does it always stop on the second loop?
Little Todd- Posts : 409
Points : 425
Join date : 2012-02-23
Re: [PLUGIN] Buildings2 v2.5.1 (29/07/2112)
Little Todd wrote:Does it work with any businesses?
or does it always stop on the second loop?
this works always on first loop, any business,, stops by second,,
when you start it again, after this issue,, never work, stop at first loop with this error..
demian.kinley- Posts : 323
Points : 351
Join date : 2012-02-20
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