energyman
+22
geodexter2000
bradang
Icey
rimi-ku
Mr_Hyde
mobkhe
AQIROCK
Lomen
oag95
Jamiebitch
asproef
dwellingmammal
chanhom1
florin
farach
mintarizal
aztecatarasco
soleil
Diosmexica
nipunb
BadThinks
theclarets1969
26 posters
Page 4 of 5
Page 4 of 5 • 1, 2, 3, 4, 5
energy man patched!
just want to inform that energy man already patched only +1 energy will get by place it.Thank you
AQIROCK- Posts : 426
Points : 448
Join date : 2011-12-11
Age : 42
Re: energyman
hmmm, not sure it HAS been patched. Saw the post's and thought i would try. Still working for me as of 11.50am BST 01/05/2012
SilenTDoGz- Posts : 21
Points : 25
Join date : 2012-03-24
Re: energyman
AQIROCK wrote:just want to inform that energy man already patched only +1 energy will get by place it.Thank you
yea thut so...bummer
I did re-try with e-man on 2 new alt accts
they only get +1 like e-man is suppose to do
then i stuck e-man in storage on that acct also just to see wut wuld
happen and wahlaa! Samethin as on my main acct I DC from CV everytime
when I try to take e-man outa storage
sooo...errr I giv that new alt anthr e-man that one worked fine givin the +1
and I try take the other one out of storage and instant DC
So don't put 'em in ur storage...make sure u bulldoze em to ur invens pplz
I try deleting my storage shed and that deleted fine but...e-man still was in it but
I still culd access it even thou the shed was gone roflh
lol so no way to delete him for now for me
so I repeat DO not Place e-man into ur storage
Icey- Posts : 26
Points : 28
Join date : 2012-04-30
Re: energyman
energyman trick still work just tried it
but if u have it only on ur mainworld and u close the game in downtown world.....it starts losing it powers and the limit keeps dropping...
it also looses powers if u keep it in inventory...
so place one on both ur world main and downtown but never bulldoze or send the downtown one to inventory, if u do u cant place it back in downtown..also don't keep it it warehouse..but u can move it though
only bulldoze send it to the inventory and place the it back in ur main world only keep doing it till ur req limit has reached.
but if u have it only on ur mainworld and u close the game in downtown world.....it starts losing it powers and the limit keeps dropping...
it also looses powers if u keep it in inventory...
so place one on both ur world main and downtown but never bulldoze or send the downtown one to inventory, if u do u cant place it back in downtown..also don't keep it it warehouse..but u can move it though
only bulldoze send it to the inventory and place the it back in ur main world only keep doing it till ur req limit has reached.
colinpritham- Posts : 46
Points : 48
Join date : 2011-09-29
Re: energyman
Icey wrote:bradang wrote:i think before you use e-man you need to have alot of energy available ex. 1000/58, then you can increase your energy cap up to 1000 (1000/1000). just an observation guys
well idk
I' m a noob at all this but last nite he wuz workin fine with little to no energy
I had no probs gettin him cept...
I culdnt understand at 1st how to accept the franchise order, lol
I only used http:\\cityvillebot.org version up till lastnite
After I read up some here..I decided I must get Devil
after I did that, all said here suddenly made perfect sense to me
Anyways I had e-man within the 1st 5min I DLed Devil, ty to all of ur instructions
He worked from the get-go with np
It didn't matter if I tossed him into storage or bulldozered him to inven
bothways worked fine & like I said I had little or no energy
Then I went to sleep
Since I woke up he no worx
the second I place him I DC from CV
I tried turning my bot off and now I have lot of energy accumalated but still no go
I guess I'll go try to get & use him on a dif acct...see wut happens there
Oh btw, I started gettin 1500 & 1899 loading screen errors yesterday(before I got e-man)
in CV & those errors are still happening today -.- ...shuld be irrelevant(I hope)
TY for confirming that he shuld still workin for me
<3
i think the reason your getting a loading error is that you bulldoze your e-man then refresh your CV. had the same error then. let e-man stay in your city and refresh cv. your cv should be fine never had a loading error since
bradang- Posts : 41
Points : 41
Join date : 2012-04-29
Re: energyman
is there a limit in energy cap, could we do like 10k. thanks
bradang- Posts : 41
Points : 41
Join date : 2012-04-29
Re: energyman
i dont know if there IS a limit to the energycap......but i just moved mine up from 3500...to just over 10,000 yesterday, just incase they HAD or WILL eventually patch it. Had no errors and nothing out of the ordinary happen whilst doing it, and works perfectly now. It still took sometime to do, even using a macro.
SilenTDoGz- Posts : 21
Points : 25
Join date : 2012-03-24
Re: energyman
i increase energycap but whjen i get refresh to game back to old value (SilenTDoGz wrote:i dont know if there IS a limit to the energycap......but i just moved mine up from 3500...to just over 10,000 yesterday, just incase they HAD or WILL eventually patch it. Had no errors and nothing out of the ordinary happen whilst doing it, and works perfectly now. It still took sometime to do, even using a macro.
geodexter2000- Posts : 34
Points : 52
Join date : 2011-10-23
Re: energyman
@geodexter.........i got one Main and 4 dummies.........and in One of the dummies....energyman did not work, so i presumed i did something wrong when trying to accept him. can i ask............?, you DID follow the instructions....to the letter?.....eg, send with one dummy cityFran to Main, then DECLINE the franchise first time round, then resend with dummy cityfran, and then accept the franchise in ur main USING THE NEIGHBOURS ACCEPT FRANCHISE plugin......?
if you did.....then try to delete energyman statue from the inventory.......and use a DIFFERENT dummy account to resend the statue again using cityfran. Not sure this will cure your problem.....but its what I would try, if it didnt work for me!. nothing to lose....huh?
if you did.....then try to delete energyman statue from the inventory.......and use a DIFFERENT dummy account to resend the statue again using cityfran. Not sure this will cure your problem.....but its what I would try, if it didnt work for me!. nothing to lose....huh?
SilenTDoGz- Posts : 21
Points : 25
Join date : 2012-03-24
Re: energyman
SilenTDoGz wrote:i dont know if there IS a limit to the energycap......but i just moved mine up from 3500...to just over 10,000 yesterday, just incase they HAD or WILL eventually patch it. Had no errors and nothing out of the ordinary happen whilst doing it, and works perfectly now. It still took sometime to do, even using a macro.
nice...thanks man try move mine up too
bradang- Posts : 41
Points : 41
Join date : 2012-04-29
Re: energyman
dont need a macro to do it, just use charles, yes it works and was never patched, i just went to 20k no probs. load game with charles running
edit the first seq now wait a min for post init functions to run, now place energy man, then sell energy man straight away to send back to inventory, the gateway for this if done correct will show 4 functions, i for place 1 for sendtoinv and to mechanic 1s for the add to energy, edit this gateway if it has these 4 showing, now goto that 1 you just did and change the seq on the 4 to 2,3,4 and 5
shut game window if havent already
execute the first edit you did, the init gateway seq one, now execute the second one you did with the 4 , seqs 2,3,4 and 5, check response just to make sure it worked dont worry about the mechanic ones they give errors about adding but still give success
Right click the 2 gateways you just edited and repeat advance however many times concurrency 1
300 is about max and token will have or be near to expiring, you can repeat by reloading game and copying the hash for the session to the edited gateways and using them again
Here is a pic of what the edited gateway should look like - i have already changed sequence to 2,3,4 and 5. I placed then sold(sent to inventory quickly) so they showed in same gateway
Here is response of the 2 MechanicResource sequences, they give errors but still add to max
edit the first seq now wait a min for post init functions to run, now place energy man, then sell energy man straight away to send back to inventory, the gateway for this if done correct will show 4 functions, i for place 1 for sendtoinv and to mechanic 1s for the add to energy, edit this gateway if it has these 4 showing, now goto that 1 you just did and change the seq on the 4 to 2,3,4 and 5
shut game window if havent already
execute the first edit you did, the init gateway seq one, now execute the second one you did with the 4 , seqs 2,3,4 and 5, check response just to make sure it worked dont worry about the mechanic ones they give errors about adding but still give success
Right click the 2 gateways you just edited and repeat advance however many times concurrency 1
300 is about max and token will have or be near to expiring, you can repeat by reloading game and copying the hash for the session to the edited gateways and using them again
Here is a pic of what the edited gateway should look like - i have already changed sequence to 2,3,4 and 5. I placed then sold(sent to inventory quickly) so they showed in same gateway
Here is response of the 2 MechanicResource sequences, they give errors but still add to max
Last edited by tHc on Sat May 05, 2012 11:48 am; edited 3 times in total (Reason for editing : Added Pics)
tHc- Posts : 161
Points : 165
Join date : 2012-04-14
Re: energyman
USING THE NEIGHBOURS ACCEPT FRANCHISE plugin......? where is that plugin? idont have this. i try to acce[pt manual but automatic error (SilenTDoGz wrote:@geodexter.........i got one Main and 4 dummies.........and in One of the dummies....energyman did not work, so i presumed i did something wrong when trying to accept him. can i ask............?, you DID follow the instructions....to the letter?.....eg, send with one dummy cityFran to Main, then DECLINE the franchise first time round, then resend with dummy cityfran, and then accept the franchise in ur main USING THE NEIGHBOURS ACCEPT FRANCHISE plugin......?
if you did.....then try to delete energyman statue from the inventory.......and use a DIFFERENT dummy account to resend the statue again using cityfran. Not sure this will cure your problem.....but its what I would try, if it didnt work for me!. nothing to lose....huh?
geodexter2000- Posts : 34
Points : 52
Join date : 2011-10-23
Re: energyman
ok sorry........slight bad grammar.......i meant use the accept franchise option IN the neighbours plugin......go neighbours plugin>actions>scroll down to bottom, and you will see the Accept a franchise option. look for your franchise in that window.highlight it and save. then run the plugin. usually i have to run the plugin once, sometimes twice, to get the Franchise to appear in the list
SilenTDoGz- Posts : 21
Points : 25
Join date : 2012-03-24
Re: energyman
Here's what I did:
1) place energyman with cityfran in your main id.
2) go to your main account and 'decline' the franchise.
3) place the energyman again from the same dummy into your main account.
4) run bot with your main account, use neighbor plugin to accept franchise.
5) check your city, energyman will be there...
6) Now you can remove it and place it again from ur inventory, then refresh CV.(I did this 20 times and got hundreds of energy limit)
1) place energyman with cityfran in your main id.
2) go to your main account and 'decline' the franchise.
3) place the energyman again from the same dummy into your main account.
4) run bot with your main account, use neighbor plugin to accept franchise.
5) check your city, energyman will be there...
6) Now you can remove it and place it again from ur inventory, then refresh CV.(I did this 20 times and got hundreds of energy limit)
theclarets1969- Posts : 501
Points : 805
Join date : 2011-10-14
Location : planet earth
Re: energyman
feels like I've heard this before......theclarets1969 wrote:Here's what I did:
1) place energyman with cityfran in your main id.
2) go to your main account and 'decline' the franchise.
3) place the energyman again from the same dummy into your main account.
4) run bot with your main account, use neighbor plugin to accept franchise.
5) check your city, energyman will be there...
6) Now you can remove it and place it again from ur inventory, then refresh CV.(I did this 20 times and got hundreds of energy limit)
nipunb- Posts : 362
Points : 374
Join date : 2011-10-08
Re: energyman
i plac ecorrectly ernergy man and increase energy to 64 but now, max energy doesnt increase when i put it in inventory and after put in in town, collect business
am i the only one with this issue?
am i the only one with this issue?
asproef- Posts : 164
Points : 262
Join date : 2011-10-14
Re: energyman
hi. i cant find that in the bot "use neighbor plugin to accept franchise." can we accept francise with bot? i dont have this option......pls helptheclarets1969 wrote:Here's what I did:
1) place energyman with cityfran in your main id.
2) go to your main account and 'decline' the franchise.
3) place the energyman again from the same dummy into your main account.
4) run bot with your main account, use neighbor plugin to accept franchise.
5) check your city, energyman will be there...
6) Now you can remove it and place it again from ur inventory, then refresh CV.(I did this 20 times and got hundreds of energy limit)
WORKKKK.......THANKS.
FOR AQI ROCK(NOTHING PACHED) IF U CAN HELP OTHER PLAYER, HELP
geodexter2000- Posts : 34
Points : 52
Join date : 2011-10-23
Re: energyman
tHc wrote:dont need a macro to do it, just use charles, yes it works and was never patched, i just went to 20k no probs. load game with charles running
edit the first seq now wait a min for post init functions to run, now place energy man, then sell energy man straight away to send back to inventory, the gateway for this if done correct will show 4 functions, i for place 1 for sendtoinv and to mechanic 1s for the add to energy, edit this gateway if it has these 4 showing, now goto that 1 you just did and change the seq on the 4 to 2,3,4 and 5
shut game window if havent already
execute the first edit you did, the init gateway seq one, now execute the second one you did with the 4 , seqs 2,3,4 and 5, check response just to make sure it worked dont worry about the mechanic ones they give errors about adding but still give success
Right click the 2 gateways you just edited and repeat advance however many times concurrency 1
300 is about max and token will have or be near to expiring, you can repeat by reloading game and copying the hash for the session to the edited gateways and using them again
ermmmm......and now in English.......? Lol. Sorry tHc...(good name by the way ) ...but as someone thats just learning to use Charles....and Thanks to AQIROCK, i managed to increase my Population Cap, My Premium goods storage limit, and general population, (still want to find a way to increase standard goods storage limit,btw, oh...and increase Premium goods factories without getting server refresh everytime you try to collect!! )).....maybe, the instructions you give are easy to an experienced user.....but wow, even knowing charles a little, im struggling with what you said!...but hey when i got time, i shall sit down and try to follow what you said, so i appreciate your help ....anything else you can tell me using charles would be great help....thxs
SilenTDoGz- Posts : 21
Points : 25
Join date : 2012-03-24
Re: energyman
yes sorry for my early comments because im trying with my dummy id, but for some id's its not work, my main id is work but for my dummy id's its not work at all even it was work before.
AQIROCK- Posts : 426
Points : 448
Join date : 2011-12-11
Age : 42
Re: energyman
tHc wrote:dont need a macro to do it, just use charles, yes it works and was never patched, i just went to 20k no probs. load game with charles running
edit the first seq now wait a min for post init functions to run, now place energy man, then sell energy man straight away to send back to inventory, the gateway for this if done correct will show 4 functions, i for place 1 for sendtoinv and to mechanic 1s for the add to energy, edit this gateway if it has these 4 showing, now goto that 1 you just did and change the seq on the 4 to 2,3,4 and 5
shut game window if havent already
execute the first edit you did, the init gateway seq one, now execute the second one you did with the 4 , seqs 2,3,4 and 5, check response just to make sure it worked dont worry about the mechanic ones they give errors about adding but still give success
Right click the 2 gateways you just edited and repeat advance however many times concurrency 1
300 is about max and token will have or be near to expiring, you can repeat by reloading game and copying the hash for the session to the edited gateways and using them again
Hey hun can you post it more efficient, in this way some people can't understand it..
AQIROCK- Posts : 426
Points : 448
Join date : 2011-12-11
Age : 42
Re: energyman
my energy limit is 1156 so it does workAQIROCK wrote:tHc wrote:dont need a macro to do it, just use charles, yes it works and was never patched, i just went to 20k no probs. load game with charles running
edit the first seq now wait a min for post init functions to run, now place energy man, then sell energy man straight away to send back to inventory, the gateway for this if done correct will show 4 functions, i for place 1 for sendtoinv and to mechanic 1s for the add to energy, edit this gateway if it has these 4 showing, now goto that 1 you just did and change the seq on the 4 to 2,3,4 and 5
shut game window if havent already
execute the first edit you did, the init gateway seq one, now execute the second one you did with the 4 , seqs 2,3,4 and 5, check response just to make sure it worked dont worry about the mechanic ones they give errors about adding but still give success
Right click the 2 gateways you just edited and repeat advance however many times concurrency 1
300 is about max and token will have or be near to expiring, you can repeat by reloading game and copying the hash for the session to the edited gateways and using them again
Hey hun can you post it more efficient, in this way some people can't understand it..
theclarets1969- Posts : 501
Points : 805
Join date : 2011-10-14
Location : planet earth
Re: energyman
yes sorry for my early comments because im trying with my dummy id, but for some id's its not work, my main id is work but for my dummy id's its not work at all even it was work before.
^^ same here
I got it to work again on 2 other accounts out of 9 to 10
I've tried all sorts of ways on each acct that it won't work on and nuthing
I did get it working on my main acct tyg and I get like +35ish each round
on the alt acct it only gives +2more cap each round
I been trying everyday to bug up a good back up acct but so far it's not happening
Icey- Posts : 26
Points : 28
Join date : 2012-04-30
Re: energyman
Icey wrote:
^^ same here
I got it to work again on 2 other accounts out of 9 to 10
I've tried all sorts of ways on each acct that it won't work on and nuthing
I did get it working on my main acct tyg and I get like +35ish each round
on the alt acct it only gives +2more cap each round
I been trying everyday to bug up a good back up acct but so far it's not happening
well maybe we are the choosen one lmao
AQIROCK- Posts : 426
Points : 448
Join date : 2011-12-11
Age : 42
Re: energyman
worked on any i try it on, cant do it multiple times in a session, hence the inits and repeat advance, looks like i get 17 a cycle
11294 to 11311, so i get about 5000k for a 300 repeat advance, its trivial anyway lol, got 40 million energy, its in case i get zeroed again lol
Here is a pic of what the edited gateway should look like - i have already changed sequence to 2,3,4 and 5. I placed then sold(sent to inventory quickly) so they showed in same gateway
Here is response of the 2 MechanicResource sequences, they give errors but still add to max
11294 to 11311, so i get about 5000k for a 300 repeat advance, its trivial anyway lol, got 40 million energy, its in case i get zeroed again lol
Here is a pic of what the edited gateway should look like - i have already changed sequence to 2,3,4 and 5. I placed then sold(sent to inventory quickly) so they showed in same gateway
Here is response of the 2 MechanicResource sequences, they give errors but still add to max
Last edited by tHc on Sun May 06, 2012 10:48 am; edited 3 times in total
tHc- Posts : 161
Points : 165
Join date : 2012-04-14
Re: energyman
ok....so yeh, i sat down and worked with tHc's instructions with Charles....and it works a treat ....thxs tHc!.......just a little appendage to it though.....i sat and played round with the numbers a little.....so when you do repeat advance settings......try using 1000 instead of 300. everytime i run this i get 10,500 approx added to energy Cap. thxs again
SilenTDoGz- Posts : 21
Points : 25
Join date : 2012-03-24
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