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Project DEVIL 1.10 (29.10.2011)

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Project DEVIL 1.10 (29.10.2011) - Page 2 Empty Re: Project DEVIL 1.10 (29.10.2011)

Post  Admin Thu Sep 22, 2011 3:04 pm

evesham wrote:supply the hotels without goods i think, you used to be able to to this by editing the hooks.php to from supply BB to supply BBB and this would supply the hotels without actually using any of your goods

Unfortunately its not possible.. its a diferent action for Hotels, Malls and the PowerStation.. Z* made this to be diferent from business... supplyBB/BBB works only for normal business

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Project DEVIL 1.10 (29.10.2011) - Page 2 Empty Re: Project DEVIL 1.10 (29.10.2011)

Post  evesham Thu Sep 22, 2011 3:10 pm

ahh ok, thanks anyway

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Project DEVIL 1.10 (29.10.2011) - Page 2 Empty Just for information

Post  r4y2615 Thu Sep 22, 2011 3:14 pm

All of plug in from "another bot" can use in this bot, so easy way, just copy paste in the plug in folder

Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy

Thx for Tony....great job
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Project DEVIL 1.10 (29.10.2011) - Page 2 Empty Re: Project DEVIL 1.10 (29.10.2011)

Post  <BQ> Thu Sep 22, 2011 3:53 pm

Admin wrote:
dada79 wrote:I will try to modify code for supply only business in Collect list or all with radio options ...
Sry.. i do not undertand this part..
You can supply only Hotels, Malls, DAM (PowerStation) and Business... and each they already have this option..
Theres nothing much to be done on this.. or am i missing something??

thx

only the neighborhoods I miss

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Project DEVIL 1.10 (29.10.2011) - Page 2 Empty Re: Project DEVIL 1.10 (29.10.2011)

Post  dada79 Thu Sep 22, 2011 3:58 pm

Admin wrote:
dada79 wrote:I will try to modify code for supply only business in Collect list or all with radio options ...
Sry.. i do not undertand this part..
You can supply only Hotels, Malls, DAM (PowerStation) and Business... and each they already have this option..
Theres nothing much to be done on this.. or am i missing something??

thx
I talk about only business to supply , no mall ,hotel or powerstation options still exist for theses , but when you supply business it supply ALL business , I would like it supply only business from the list ...

here my job :
New members are not allowed to post external links or emails for 7 days. Please contact the forum administrator for more information.

hxtp:x/wxw.mediafire.cox/?634lps6t4ew8obw

rename to: h.t.t.p././ and w.w.w and c.o.m sorry

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Project DEVIL 1.10 (29.10.2011) - Page 2 Empty Re: Project DEVIL 1.10 (29.10.2011)

Post  <BQ> Thu Sep 22, 2011 4:42 pm

dada79 wrote:
I talk about only business to supply , no mall ,hotel or powerstation options still exist for theses , but when you supply business it supply ALL business , I would like it supply only business from the list ...

here my job :
New members are not allowed to post external links or emails for 7 days. Please contact the forum administrator for more information.

you can already supply only selected business under the buisniss plug

all the buisnisses in the list only will supplied/visited/ harvested
Project DEVIL 1.10 (29.10.2011) - Page 2 I58mkvf7

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Project DEVIL 1.10 (29.10.2011) - Page 2 Empty Re: Project DEVIL 1.10 (29.10.2011)

Post  evesham Thu Sep 22, 2011 5:11 pm

yeah the buildings plugin does this and so does the old coins 4 plugin. the coins 4 plugins is good for upgrading businesses to the next level, i just set it to collect from 1 or 2 businesses for 3600 seconds (1hour) and it runs constantly till you run out of energy. also the coins4 you can tweak it to supply without using goods if you edit the hooks.php.

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Project DEVIL 1.10 (29.10.2011) - Page 2 Empty Re: Project DEVIL 1.10 (29.10.2011)

Post  dada79 Thu Sep 22, 2011 5:19 pm

<BQ> wrote:
dada79 wrote:
I talk about only business to supply , no mall ,hotel or powerstation options still exist for theses , but when you supply business it supply ALL business , I would like it supply only business from the list ...

here my job :
New members are not allowed to post external links or emails for 7 days. Please contact the forum administrator for more information.

you can already supply only selected business under the buisniss plug

all the buisnisses in the list only will supplied/visited/ harvested
Project DEVIL 1.10 (29.10.2011) - Page 2 I58mkvf7
NO you can't do it , list just works to collect not to supply , I ve modified code for this ...

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Project DEVIL 1.10 (29.10.2011) - Page 2 Empty Re: Project DEVIL 1.10 (29.10.2011)

Post  dada79 Thu Sep 22, 2011 5:25 pm

evesham wrote:yeah the buildings plugin does this and so does the old coins 4 plugin. the coins 4 plugins is good for upgrading businesses to the next level, i just set it to collect from 1 or 2 businesses for 3600 seconds (1hour) and it runs constantly till you run out of energy. also the coins4 you can tweak it to supply without using goods if you edit the hooks.php.
yes I knew that,just replace supplybb function into supplybbb in hooks.php coins4 for supply without goods ...

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Project DEVIL 1.10 (29.10.2011) - Page 2 Empty Re: Project DEVIL 1.10 (29.10.2011)

Post  <BQ> Thu Sep 22, 2011 6:02 pm

dada79 wrote:
NO you can't do it , list just works to collect not to supply , I ve modified code for this ...

see here ..., full Log from Buildings plug

Code:

[BUILDINGS-Business] Supplying done.
Ÿ(success): Visiting: [bus_duckhq] 75 times.
Ÿ(success): Visiting: [bus_duckhq] 100 times.
Ÿ(success): Visiting: [bus_duckhq] 100 times.
Ÿ(success): Visiting: [bus_duckhq] 100 times.
Ÿ(success): Visiting: [bus_duckhq] 100 times.
Supply (bus_duckhq) x=25 y=-2
Ÿ(success): Visiting: [bus_toystore_3] 60 times.
Ÿ(success): Visiting: [bus_toystore_3] 100 times.
Supply (bus_toystore_3) x=-1 y=14
Ÿ(success): Visiting: [bus_tavern] 80 times.
Supply (bus_tavern) x=19 y=18
Ÿ(success): Visiting: [bus_cornerstore] 60 times.
Supply (bus_cornerstore) x=-5 y=4
Ÿ(success): Visiting: [bus_videogamestore_3] 90 times.
Supply (bus_videogamestore_3) x=-5 y=14
Ÿ(success): Visiting: [bus_deptstore] 35 times.
Ÿ(success): Visiting: [bus_deptstore] 100 times.
Supply (bus_deptstore) x=24 y=4
Ÿ(success): Visiting: [bus_poolhall] 100 times.
Supply (bus_poolhall) x=24 y=20
Ÿ(success): Visiting: [bus_supermarket] 30 times.
Ÿ(success): Visiting: [bus_supermarket] 100 times.
Supply (bus_supermarket) x=24 y=12
[BUILDINGS-Business] Supplying buildings (without goods)...
=====================================           
[BUILDINGS-Bandits] Action done.                                 
Coins: 259440309 Goods: 131013/306420/0 Energy: 15     
Loading configuration...                                             
[BUILDINGS-Bandits] Error: Not enough cops, need 1    problem witch the CatchBandit funktion   
TOTAL COPS: 0                                                      on police station Lvl 7
CopsReq: 1                                                                 
[BUILDINGS-Bandits] Error: Not enough cops, need 5       
TOTAL COPS: 0                                                       
CopsReq: 5                                                             
[BUILDINGS-Bandits] Action started...                         
=====================================
[BUILDINGS-Business] Action done.
Harvesting (bus_duckhq) x=25 y=-2
lBONUSl streakBonus3: 8249 coins
Harvesting (bus_toystore_3) x=-1 y=14
lBONUSl streakBonus3: 8249 coins
Harvesting (bus_tavern) x=19 y=18
lBONUSl streakBonus3: 8249 coins
Harvesting (bus_cornerstore) x=-5 y=4
lBONUSl streakBonus3: 8249 coins
Harvesting (bus_videogamestore_3) x=-5 y=14
lBONUSl streakBonus3: 8249 coins
Harvesting (bus_deptstore) x=24 y=4
lBONUSl streakBonus3: 8249 coins
Harvesting (bus_poolhall) x=24 y=20
lBONUSl streakBonus3: 8249 coins
Harvesting (bus_supermarket) x=24 y=12
lBONUSl streakBonus3: 8249 coins
[BUILDINGS-Business] Action started...
=====================================
Coins: xxx Goods: xxx Energy: 23
Loading configuration...
[BUILDINGS-Business] Visiting buildings done.
Ÿ(success): Visiting: [bus_duckhq] 68 times.
Ÿ(success): Visiting: [bus_duckhq] 100 times.
Ÿ(success): Visiting: [bus_duckhq] 100 times.
Ÿ(success): Visiting: [bus_duckhq] 100 times.
Ÿ(success): Visiting: [bus_toystore_3] 68 times.
Ÿ(success): Visiting: [bus_deptstore] 5 times.
[BUILDINGS-Business] Visiting buildings (before supply)
=====================================
visiting, collecting and harvesting only the 8 buildings

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Project DEVIL 1.10 (29.10.2011) - Page 2 Empty Re: Project DEVIL 1.10 (29.10.2011)

Post  Admin Thu Sep 22, 2011 8:03 pm

<BQ> wrote:
dada79 wrote:
NO you can't do it , list just works to collect not to supply , I ve modified code for this ...

see here ..., full Log from Buildings plug

Code:

[BUILDINGS-Business] Supplying done.
Ÿ(success): Visiting: [bus_duckhq] 75 times.
Ÿ(success): Visiting: [bus_duckhq] 100 times.
Ÿ(success): Visiting: [bus_duckhq] 100 times.
Ÿ(success): Visiting: [bus_duckhq] 100 times.
Ÿ(success): Visiting: [bus_duckhq] 100 times.
Supply (bus_duckhq) x=25 y=-2
Ÿ(success): Visiting: [bus_toystore_3] 60 times.
Ÿ(success): Visiting: [bus_toystore_3] 100 times.
Supply (bus_toystore_3) x=-1 y=14
Ÿ(success): Visiting: [bus_tavern] 80 times.
Supply (bus_tavern) x=19 y=18
Ÿ(success): Visiting: [bus_cornerstore] 60 times.
Supply (bus_cornerstore) x=-5 y=4
Ÿ(success): Visiting: [bus_videogamestore_3] 90 times.
Supply (bus_videogamestore_3) x=-5 y=14
Ÿ(success): Visiting: [bus_deptstore] 35 times.
Ÿ(success): Visiting: [bus_deptstore] 100 times.
Supply (bus_deptstore) x=24 y=4
Ÿ(success): Visiting: [bus_poolhall] 100 times.
Supply (bus_poolhall) x=24 y=20
Ÿ(success): Visiting: [bus_supermarket] 30 times.
Ÿ(success): Visiting: [bus_supermarket] 100 times.
Supply (bus_supermarket) x=24 y=12
[BUILDINGS-Business] Supplying buildings (without goods)...
=====================================           
[BUILDINGS-Bandits] Action done.                                 
Coins: 259440309 Goods: 131013/306420/0 Energy: 15     
Loading configuration...                                             
[BUILDINGS-Bandits] Error: Not enough cops, need 1    problem witch the CatchBandit funktion   
TOTAL COPS: 0                                                      on police station Lvl 7
CopsReq: 1                                                                 
[BUILDINGS-Bandits] Error: Not enough cops, need 5       
TOTAL COPS: 0                                                       
CopsReq: 5                                                             
[BUILDINGS-Bandits] Action started...                         
=====================================
[BUILDINGS-Business] Action done.
Harvesting (bus_duckhq) x=25 y=-2
lBONUSl streakBonus3: 8249 coins
Harvesting (bus_toystore_3) x=-1 y=14
lBONUSl streakBonus3: 8249 coins
Harvesting (bus_tavern) x=19 y=18
lBONUSl streakBonus3: 8249 coins
Harvesting (bus_cornerstore) x=-5 y=4
lBONUSl streakBonus3: 8249 coins
Harvesting (bus_videogamestore_3) x=-5 y=14
lBONUSl streakBonus3: 8249 coins
Harvesting (bus_deptstore) x=24 y=4
lBONUSl streakBonus3: 8249 coins
Harvesting (bus_poolhall) x=24 y=20
lBONUSl streakBonus3: 8249 coins
Harvesting (bus_supermarket) x=24 y=12
lBONUSl streakBonus3: 8249 coins
[BUILDINGS-Business] Action started...
=====================================
Coins: xxx Goods: xxx Energy: 23
Loading configuration...
[BUILDINGS-Business] Visiting buildings done.
Ÿ(success): Visiting: [bus_duckhq] 68 times.
Ÿ(success): Visiting: [bus_duckhq] 100 times.
Ÿ(success): Visiting: [bus_duckhq] 100 times.
Ÿ(success): Visiting: [bus_duckhq] 100 times.
Ÿ(success): Visiting: [bus_toystore_3] 68 times.
Ÿ(success): Visiting: [bus_deptstore] 5 times.
[BUILDINGS-Business] Visiting buildings (before supply)
=====================================
visiting, collecting and harvesting only the 8 buildings


After analyzed the hook.php i concluded dada79 was right.. it was supplying/visiting everthing with state "closed", not just from the selected list..
you probably had no other business with actions pending at this time...

original line:
Code:
if (($obj["className"] == "Business") && ($obj["state"] == "closed")) {
dada79's line:
Code:
if (($obj["className"] == "Business") && ($obj["state"] == "closed") && in_array($obj["itemName"], $data->collectbbIN)) {

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Project DEVIL 1.10 (29.10.2011) - Page 2 Empty Re: Project DEVIL 1.10 (29.10.2011)

Post  <BQ> Thu Sep 22, 2011 8:16 pm

Admin wrote:
you probably had no other business with actions pending at this time...

Very Happy
right, all other were full visited or supplied
well, it's OK so

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Project DEVIL 1.10 (29.10.2011) - Page 2 Empty Re: Project DEVIL 1.10 (29.10.2011)

Post  dada79 Thu Sep 22, 2011 8:51 pm

update building form and fixed neighborshoods collect , now you can collect several neighborshoods at same time :

here files in buildings directorie :


www.mediafire.com/?4enla77ncf888zp

based on last revamped update 07.

edit: add neighborshoods state for buildings plugin
download here:
www.mediafire.com/?vpvvc2pqzhef88n

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Project DEVIL 1.10 (29.10.2011) - Page 2 Empty Re: Project DEVIL 1.10 (29.10.2011)

Post  Admin Thu Sep 22, 2011 10:26 pm

UPDATED -> 1.01... Go to page 1 for details...

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Project DEVIL 1.10 (29.10.2011) - Page 2 Empty Re: Project DEVIL 1.10 (29.10.2011)

Post  Admin Thu Sep 22, 2011 10:48 pm

Update 1.01 note... i forgot to put the latest Buildings_class.php for the Buildings plugins.. its mising the update for the energy check.. but the hooks.php is good
here is the file: Mediafire

ill be posting normally on the next update

*EDIT: I posted the same old buldings_class.php by accident... the right one is here: Mediafire


Last edited by Admin on Thu Sep 22, 2011 11:10 pm; edited 3 times in total

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Project DEVIL 1.10 (29.10.2011) - Page 2 Empty Re: Project DEVIL 1.10 (29.10.2011)

Post  dada79 Thu Sep 22, 2011 10:56 pm

Admin wrote:Update 1.01 note... i forgot to put the latest Buildings_class.php for the Buildings plugins.. its mising the update for the energy check.. but the hooks.php is good


ill be posting normally on the next update

thnks a lot for this first update , just for your information cityreq is now in version 1.6 you can incluse this on next update .

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Project DEVIL 1.10 (29.10.2011) - Page 2 Empty Re: Project DEVIL 1.10 (29.10.2011)

Post  Admin Thu Sep 22, 2011 10:58 pm

dada79 wrote:
thnks a lot for this first update , just for your information cityreq is now in version 1.6 you can incluse this on next update .

sure i will.. i also will try get the CityHotel and CityFran as well..

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Project DEVIL 1.10 (29.10.2011) - Page 2 Empty Re: Project DEVIL 1.10 (29.10.2011)

Post  <BQ> Thu Sep 22, 2011 11:08 pm

Admin wrote:Update 1.01 note... i forgot to put the latest Buildings_class.php for the Buildings plugins.. its mising the update for the energy check.. but the hooks.php is good
here is the file: [url=]Mediafire[/url]

ill be posting normally on the next update

I missed the
option to enable/disable Energy Auto-Check on Buildings plugin
with this file although

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Post  Admin Thu Sep 22, 2011 11:10 pm

Admin wrote:
*EDIT: I posted the same old buldings_class.php by accident... the right one is here: Mediafire

sorry for the mistake

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Project DEVIL 1.10 (29.10.2011) - Page 2 Empty Re: Project DEVIL 1.10 (29.10.2011)

Post  <BQ> Thu Sep 22, 2011 11:19 pm

Admin wrote:
Admin wrote:
*EDIT: I posted the same old buldings_class.php by accident... the right one is here:

sorry for the mistake

OK, no problem
now, I see it.

thanks, too for the first update

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Project DEVIL 1.10 (29.10.2011) - Page 2 Empty Re: Project DEVIL 1.10 (29.10.2011)

Post  dada79 Thu Sep 22, 2011 11:48 pm

BOT IS STOPED.
If running on windows 7, please run the bot as administrator
Cannot find MainRequest.bin or Headers.bin
è Bot Init [Phase 1]

bot didn't start ???
I restart it and now it works ... Neutral

other issue for publish on facebook wall with IE9 from home tab ,it doesn't publish , when I try to publish something on my wall , windows appears with constant loading , could you fix it please ?

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Project DEVIL 1.10 (29.10.2011) - Page 2 Empty Re: Project DEVIL 1.10 (29.10.2011)

Post  Admin Fri Sep 23, 2011 1:00 am

dada79 wrote:
other issue for publish on facebook wall with IE9 from home tab ,it doesn't publish , when I try to publish something on my wall , windows appears with constant loading , could you fix it please ?

the browser on the BOT is meant to be used BASICALLY for log-in and log-off FB... trying to make something besides of that will result in malfunction and posibles crashes...
i advise you to use your "normal" daily browser (IE, FireFox, Chrome...) and not use the BOT for "browsing"

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Project DEVIL 1.10 (29.10.2011) - Page 2 Empty Re: Project DEVIL 1.10 (29.10.2011)

Post  dada79 Fri Sep 23, 2011 1:13 am

Admin wrote:
dada79 wrote:
other issue for publish on facebook wall with IE9 from home tab ,it doesn't publish , when I try to publish something on my wall , windows appears with constant loading , could you fix it please ?

the browser on the BOT is meant to be used BASICALLY for log-in and log-off FB... trying to make something besides of that will result in malfunction and posibles crashes...
i advise you to use your "normal" daily browser (IE, FireFox, Chrome...) and not use the BOT for "browsing"
pale however personel request or itemquset request works fine

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Project DEVIL 1.10 (29.10.2011) - Page 2 Empty Re: Project DEVIL 1.10 (29.10.2011)

Post  Chr0niC Fri Sep 23, 2011 11:03 am

dada79 wrote:BOT IS STOPED.
If running on windows 7, please run the bot as administrator
Cannot find MainRequest.bin or Headers.bin
è Bot Init [Phase 1]

bot didn't start ???
I restart it and now it works ... Neutral

same issue seems to happen when you haven't used the bot for a while, when you then try to start the bot you get that message and have to restart the bot to make it work again

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Project DEVIL 1.10 (29.10.2011) - Page 2 Empty Re: Project DEVIL 1.10 (29.10.2011)

Post  dada79 Fri Sep 23, 2011 11:54 am

Chr0niC wrote:
dada79 wrote:BOT IS STOPED.
If running on windows 7, please run the bot as administrator
Cannot find MainRequest.bin or Headers.bin
è Bot Init [Phase 1]

bot didn't start ???
I restart it and now it works ... Neutral

same issue seems to happen when you haven't used the bot for a while, when you then try to start the bot you get that message and have to restart the bot to make it work again
I ve still this issue ...

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